namespace Table.DataModel
{
    public class TableEquipment
    {
        /// <summary>
        ///装备id
        /// </summary>
        public int equipId;
        /// <summary>
        ///装备类型
        /// </summary>
        public int equipType;
        /// <summary>
        ///背包类型
        /// </summary>
        public int bagType;
        /// <summary>
        ///名字文本
        /// </summary>
        public string name;
        /// <summary>
        ///描述文本
        /// </summary>
        public string intro;
        /// <summary>
        ///图标
        /// </summary>
        public string icon;
        /// <summary>
        ///装备使用等级
        /// </summary>
        public int useLevel;
        /// <summary>
        ///装备部位
        /// </summary>
        public int equipPosition;
        /// <summary>
        ///普通或者英雄
        /// </summary>
        public int equipQuality;
        /// <summary>
        ///套装id
        /// </summary>
        public int suitId;
        /// <summary>
        ///是否是静态装备
        /// </summary>
        public int isStatic;
        /// <summary>
        ///主属性ID
        /// </summary>
        public string mainPropId;
        /// <summary>
        ///固定词条ID
        /// </summary>
        public string staticPropId;
        /// <summary>
        ///随机属性组ID
        /// </summary>
        public string randPropId;
        /// <summary>
        ///稀有属性词条
        /// </summary>
        public string rarePropId;
        /// <summary>
        ///获得途径
        /// </summary>
        public string resource;
        /// <summary>
        ///是否可以出售(仅客户端用于策划控制UI逻辑使用0 不可出售;1 交易市场;2 玩家商店)
        /// </summary>
        public int canDeal;
        /// <summary>
        ///是否可以回收
        /// </summary>
        public int canSell;
        /// <summary>
        ///货币类型
        /// </summary>
        public int currencyType;
        /// <summary>
        ///卖出价格
        /// </summary>
        public int sellPrice;
        /// <summary>
        ///绑定类型
        /// </summary>
        public int bindType;
        /// <summary>
        ///背包排序字段
        /// </summary>
        public int sortIndex;
        /// <summary>
        ///孔的颜色(见备注)
        /// </summary>
        public string holeColor;
        /// <summary>
        ///是否可移仓库
        /// </summary>
        public int cantoWarehourse;
        /// <summary>
        ///回购货币类型
        /// </summary>
        public int buyBackType;
        /// <summary>
        ///回购价格
        /// </summary>
        public int buyBackPrice;
        /// <summary>
        ///是否显示绑定按钮
        /// </summary>
        public int bindBtn;
        /// <summary>
        ///是否可以分解为钛钢
        /// </summary>
        public int isCanDecompose;
        /// <summary>
        ///分解获得的道具
        /// </summary>
        public string decomposeGet;
    }
}
